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Game Development Essentails: Game Interface Design

   
지은이 Jeannie Novak   |   출판사 Thomson Delmar Learning  |   발행일 2006년 10월 01일   |   언어 : English
 
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판매가 131,500원102,600원 22%
마일리지 1% 1,320원
발행일 2006-10-01 | 중량: 0.71 kg | 사이즈: 20.3*25.1*1.5 cm
ISBN 1418016209 | 9781418016203
기타정보 원서 | 0쪽 | $ 93.95 | Paperback
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Book Description

As an introduction to the complicated topic os user interface design, this in-depth text discusses player interface design conventions and look at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, endearing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this exciting industry.
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About the Author

Kevin Saunders earned his Master of Engineering degree from Cornell
University in Ithaca, NY and is presently a senior designer at Obsidian Entertainment. He was the lead designer and producer of Shattered Galaxy, which swept the 2001 Independent Games Festival and was recognized by GameSpot as the Most Innovative Game of the year. Kevin has worked as a designer on Nexus: The Kingdom of the Winds, Far Cry, Command & Conquer Generals: Zero Hour, Lord of the Rings: The Battle for Middle-Earth, Knights of the Old Republic 2, and Neverwinter Nights 2. Jeannie Novak is lead author and series editor of the Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, Jeannie consults with creative professionals in the music, film and television industries to help them migrate to the game industry. Novak is a game instructor and course development expert at the Art Institute Online, UCLA Extension, Art Center College of Design, Academy of Entertainment and Technology at Santa Monica College, DeVry University, and Westwood College. She is a member of the International Game Developers Association (IGDA), and has served on selection committees for the Academy of Interactive Arts & Sciences (AIAS).
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