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Foundation ActionScript 3.0 Animation: Making Things Move!

   
지은이 Keith Peters   |   출판사 Friends of Ed  |   발행일 2007년 03월 01일   |   언어 : English
 
판매가 69,990원55,990원 20%
마일리지 1% 700원
발행일 2007-03-01 | 중량: 1 kg | 사이즈: 19.1*23*2.9 cm
ISBN 1590597915 |  9781590597910
기타정보 원서 | 568쪽 | $ 49.99 | Paperback
예상입고일 7~12일 소요예정 (근무일기준)
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    All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
    Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
    How to handle user interaction via the keyboard and mouse
    Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
    All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
    Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.

    The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.

    The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
    PART ONE - ACTIONSCRIPTED ANIMATION BASICS
    Chapter 1 Basic Animation Concepts
    Chapter 2 Basics of ActionScript 3.0 for Animation
    Chapter 3 Trigonometry for Animation
    Chapter 4 Rendering Techniques
    PART TWO - BASIC MOTION
    Chapter 5 Velocity and Acceleration
    Chapter 6 Boundaries and Friction
    Chapter 7 User Interaction: Moving Objects Around
    PART THREE - ADVANCED MOTION
    Chapter 8 Easing and Springing
    Chapter 9 Collision Detection
    Chapter 10 Coordinate Rotation and Bouncing Off Angles
    Chapter 11 Billiard Ball Physics
    Chapter 12 Particle Attraction and Gravity
    Chapter 13 Forward Kinematics: Making Things Walk
    Chapter 14 Inverse Kinematics: Dragging and Reaching
    PART FOUR - 3D ANIMATION
    Chapter 15 3D Basics
    Chapter 16 3D Lines and Fills
    Chapter 17 Backface Culling and 3D Lighting
    PART FIVE - ADDITIONAL TECHNIQUES
    Chapter 18 Matrix Math
    Chapter 19 Tips and Tricks
    Keith Peters

    Keith lives in the vicinity of Boston, MA, in the USA with his wife Kazumi and their new daughter Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity.

    In 2001 he started the experimental Flash site, BIT-101 (www.bit-101.com), which strives for a new, cutting edge, open source experiment each day. The site recently won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects
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