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지은이 Ben Smith   |   출판사 Apress  |   발행일 2010년 06월 15일   |   언어 : English
 
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판매가 55,990원40,310원 28%
마일리지 0% 0원
발행일 2010-06-15 | 중량: 0.61 kg
ISBN 1430229225 |  9781430229223
기타정보 원서 | 300쪽 | $ 39.99 | Paperback
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Everyone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.

Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

What you’ll learn
•Game development with Unity and iPhone OpenGL
•Unit testing and iPhone-specific testing tools
•How to approach and solve complex app development roadblocks
•The best code fully explained and presented with screenshots
Who this book is for
iPhone application developers of all experience levels and development platforms
Table of Contents

Chapter 1: Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications
Chapter 2: Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game
Chapter 3: How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App
Chapter 4: Write Better Code and Save Time with Unit Testing
Chapter 5: Fun with Computer Vision: Face Recognition with OpenCV on the iPhone
Chapter 6: How to Use OpenGL Fonts without Losing Your Mind
Chapter 7: Game Development with Unity
Chapter 8: Cocos2d for iPhone and iPad; It Is Easier than You Think
Chapter 9: Creating an Audio-Centric App for the iPhone with AVAudioPlayer
Chapter 10: Implementing Push Notifications at eBuddy
Leon Palm

Dave Smith
None Available

Charles Smith

Claus Hoefele

Saul Mora

Arne de Vries

Joost van de Wijgerd

Scott Penberthy

Scott Penberthy began coding shortly after the Apple II was launched in the 70’s. His addiction to writing software fully bloomed with a scholarship to MIT, where he wrote a multiplayer online game that brought his school’s antique computer to its knees. After graduating, Scott took a job at IBM Research, the birthplace of IBM’s web products and services. After running up the corporate ladder in the 90’s building massive web sites, he jettisoned in 2005 to return to his true love of coding. Now a successful entrepreneur, Scott runs an app studio in New York City.


Ben Kazez

Ben Britten Smith

Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably he was given an Academy Awardf or Technical Achievement for his feature film work with Mac-based suspended camera control systems. Lately he has switched his efforts from the big screen to the small screen.

His first iPhone game, SnowDude, was published to the App Store a few months after the SDK became available.Since then he has written a dozen apps for various clients including the games: Snowferno, the award winning Mole - A quest for the Terracore Gem, and the Gambook Adventures series of games. Ben lives in Melbourne, Australia with his wife Leonie and their pet bunnies.


Danton Chin


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