로그인회원가입장바구니고객센터마이페이지회사소개
kangcom
전체
Home >   >   > 

More Iphone Cool Projects

   
지은이 Ben Smith   |   출판사 APRESS  |   발행일 2010년 06월 15일   |   언어 : English
 
클릭하시면 큰 도서이미지를 보실 수 있습니다.
판매가 55,990원40,310원 28%
마일리지 0% 0원
발행일 2010-06-15 | 중량: 0.61 kg
ISBN 1430229225 |  9781430229223
기타정보 원서 | 300쪽 | $ 39.99 | Paperback
예상입고일 7~12일 소요예정 (근무일기준)
배송비 무료배송
    정가, 판매가는 항공 운임료 포함
프로그래밍
종합지수 0p
   
주의사항
  • - 현지사정에 의해 지연, 품절 될 수 있습니다.
  • - 해외주문원서는 취소 및 반품이 불가능합니다.(단, 파본이나 오발송은 제외 입니다.)
  • - 수입절차/입고소요기간 자세히
  •  

    Everyone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.

    Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

    What you’ll learn
    •Game development with Unity and iPhone OpenGL
    •Unit testing and iPhone-specific testing tools
    •How to approach and solve complex app development roadblocks
    •The best code fully explained and presented with screenshots
    Who this book is for
    iPhone application developers of all experience levels and development platforms
    Table of Contents

    Chapter 1: Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications
    Chapter 2: Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game
    Chapter 3: How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App
    Chapter 4: Write Better Code and Save Time with Unit Testing
    Chapter 5: Fun with Computer Vision: Face Recognition with OpenCV on the iPhone
    Chapter 6: How to Use OpenGL Fonts without Losing Your Mind
    Chapter 7: Game Development with Unity
    Chapter 8: Cocos2d for iPhone and iPad; It Is Easier than You Think
    Chapter 9: Creating an Audio-Centric App for the iPhone with AVAudioPlayer
    Chapter 10: Implementing Push Notifications at eBuddy
    Leon Palm

    Dave Smith
    None Available

    Charles Smith

    Claus Hoefele

    Saul Mora

    Arne de Vries

    Joost van de Wijgerd

    Scott Penberthy

    Scott Penberthy began coding shortly after the Apple II was launched in the 70’s. His addiction to writing software fully bloomed with a scholarship to MIT, where he wrote a multiplayer online game that brought his school’s antique computer to its knees. After graduating, Scott took a job at IBM Research, the birthplace of IBM’s web products and services. After running up the corporate ladder in the 90’s building massive web sites, he jettisoned in 2005 to return to his true love of coding. Now a successful entrepreneur, Scott runs an app studio in New York City.


    Ben Kazez

    Ben Britten Smith

    Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably he was given an Academy Awardf or Technical Achievement for his feature film work with Mac-based suspended camera control systems. Lately he has switched his efforts from the big screen to the small screen.

    His first iPhone game, SnowDude, was published to the App Store a few months after the SDK became available.Since then he has written a dozen apps for various clients including the games: Snowferno, the award winning Mole - A quest for the Terracore Gem, and the Gambook Adventures series of games. Ben lives in Melbourne, Australia with his wife Leonie and their pet bunnies.


    Danton Chin


    등록된 서평이 없습니다.
     
    전체평균(0)
    회원평점   회원서평수 0
    Ben Smith 의 최근 저서
     
    401: The Man Who Ran 401 Marathons in 401 Days and Changed His Life Forever
    16,800원
    (20%↓+1%)
     
    Puppy Training: The Guide for Training and Raising a Happy Dog
    12,930원
    (16%↓+1%)
     
    All Consuming Love: How to Find Your True Soulmate
    7,050원
    (16%↓+1%)
     
    Minimalism: How to Simplify and Declutter Your Life with Minimalist Habits
    15,280원
    (16%↓+1%)
     
    RMS Adriatic (II): White Star Line Wonder Ship in Old Picture Postcards
    23,460원
    (16%↓+1%)
     
    APRESS 출판사의 신간
    AI for Art: Recipes for Art Generation with Machine Learning
    Alexander Osipenko 저
    33,260원
    (28%↓+1%)
     
    Linux Containers and Virtualization: A Kernel Perspective
    Shashank Mohan Jain 저
    40,200원
    (18%↓+1%)
     
    Building Scalable PHP Web Applications Using the Cloud: A Simple Guide to Programming and Administering Cloud-Based Applications
    Jonathan Bartlett 저
    33,260원
    (28%↓+1%)
     
    Modernizing Microsoft Applications with Containers: Considerations and Guidance for Successful Transformation
    Marius Dornean 저
    38,300원
    (28%↓+1%)
     
    Advanced Robotic Vehicles Programming: An Ardupilot and Pixhawk Approach
    Julio Alberto Mendoza-Mendoza 저
    38,300원
    (28%↓+1%)
     
    이메일주소수집거부