·Î±×ÀÎ ¤Ó ȸ¿ø°¡ÀÔ ¤Ó Àå¹Ù±¸´Ï ¤Ó °í°´¼¾ÅÍ ¤Ó ¸¶ÀÌÆäÀÌÁö ¤Ó ȸ»ç¼Ò°³
kangcom
Àüü
Home >   >   > 

Gpu Pro 3: Advanced Rendering Techniques

   
ÁöÀºÀÌ Wolfgang Engel   |   ÃâÆÇ»ç AK Peters  |   ¹ßÇàÀÏ 2012³â 02¿ù 28ÀÏ   |   ¾ð¾î : English
 
ÆÇ¸Å°¡ 123,130¿ø ¡æ 100,970¿ø 18%
¸¶Àϸ®Áö 0% 0¿ø
¹ßÇàÀÏ 2012-02-28 | Áß·®: 1.07 kg
ISBN 1439887829 |  9781439887820
±âŸÁ¤º¸ ¿ø¼­ | 450ÂÊ | $ 87.95 | Hardcover
¿¹»óÀÔ°íÀÏ 7~12ÀÏ ¼Ò¿ä¿¹Á¤ (±Ù¹«ÀϱâÁØ)
¹è¼Ûºñ ¹«·á¹è¼Û
    Á¤°¡, ÆÇ¸Å°¡´Â Ç×°ø ¿îÀÓ·á Æ÷ÇÔ
ÄÄÇ»Åͱ׷¡ÇȽº
Á¾ÇÕÁö¼ö 1p 564 À§
   
ÁÖÀÇ»çÇ×
  • - ÇöÁö»çÁ¤¿¡ ÀÇÇØ Áö¿¬, ǰÀý µÉ ¼ö ÀÖ½À´Ï´Ù.
  • - ÇØ¿ÜÁÖ¹®¿ø¼­´Â Ãë¼Ò ¹× ¹ÝǰÀÌ ºÒ°¡´ÉÇÕ´Ï´Ù.(´Ü, ÆÄº»À̳ª ¿À¹ß¼ÛÀº Á¦¿Ü ÀÔ´Ï´Ù.)
  • - ¼öÀÔÀýÂ÷/ÀÔ°í¼Ò¿ä±â°£ ÀÚ¼¼È÷
  •  

    This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
    Áغñ ÁßÀÔ´Ï´Ù.
    Áغñ ÁßÀÔ´Ï´Ù.
    µî·ÏµÈ ¼­ÆòÀÌ ¾ø½À´Ï´Ù.
     
    ÃÊ Áß °í
    ÀüüÆò±Õ(0)
    ȸ¿øÆòÁ¡   ȸ¿ø¼­Æò¼ö 0
    Wolfgang Engel ÀÇ ÃÖ±Ù Àú¼­
     
    Gpu Pro 360 Guide to Lighting
    183,680¿ø
    (18%¡é+1%)
     
    Gpu Pro 360 Guide to Gpgpu
    183,680¿ø
    (18%¡é+1%)
     
    Gpu Pro 360 Guide to Shadows
    183,680¿ø
    (18%¡é+1%)
     
    Gpu Pro 360 Guide to 3D Engine Design
    246,820¿ø
    (18%¡é+1%)
     
    Gpu Pro 360 Guide to Image Space
    183,680¿ø
    (18%¡é+1%)
     
    AK Peters ÃâÆÇ»çÀÇ ½Å°£
    Simulation of Hair Appearance and Motion
    Steve Marschner Àú
    114,740¿ø
    (18%¡é+1%)
     
    Vulkan Insights
    Christopher Jonathan Herbert Àú
    91,780¿ø
    (18%¡é+1%)
     
    Real-Time Shadows, Second Edition
    Michael Schwarz Àú
    103,260¿ø
    (18%¡é+1%)
     
    Technical Artist in Games
    Veronica Sundstedt Àú
    80,300¿ø
    (18%¡é+1%)
     
    3D Multimodal Interaction with an Input Perspective
    Francisco Ortega Àú
    114,740¿ø
    (18%¡é+1%)
     
    À̸ÞÀÏÁÖ¼Ò¼öÁý°ÅºÎ