로그인회원가입장바구니고객센터마이페이지회사소개
kangcom
전체
Home >   >   > 

Game Engine Architecture, Third Edition

   
지은이 Jason Gregory   |   출판사 CRC Press  |   발행일 2018년 09월 12일   |   언어 : 영어
 
클릭하시면 큰 도서이미지를 보실 수 있습니다.
판매가 79,000원75,000원 5%
마일리지 1% 790원
발행일 2018-09-12
ISBN 1138035459 | 9781138035454
기타정보 원서 | 1240쪽 | $ 89.95 | Hardcover
예상출고일 1일 (근무일기준)
배송비 무료배송
   
게임
   
 

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

  • computer and CPU hardware and memory caches,
  • compiler optimizations,
  • C++ language standardization,
  • the IEEE-754 floating-point representation,
  • 2D user interfaces,
  • plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

준비 중입니다.
Jason Gregory has worked as a software engineer in the games industry since March 1999 and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on Hydro Thunder 2 and Offroad Thunder, and wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and gameplay technology for Medal of Honor: Pacific Assault and served as a lead engineer on the Medal of Honor: Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his colleagues are currently working on The Last of Us: Part II for Playstation 4. He also developed engine and gameplay software for every game in the Uncharted series, and The Last of Us on PS3 and PS4, and has also taught courses in game technology at the University of Southern California.
등록된 서평이 없습니다.
월간 수퍼레...
Alex de Wa...
Evan-Moor ...
Deborah T....
 
전체평균(0)
회원평점   회원서평수 0
CRC Press 출판사의 신간
Smarter Agile Public Health: Leveraging Analytics and Technology
Jay Bhatt 저
149,100원
(29%↓+1%)
 
Sustainable Green Cloud Computing: Informatics and Systems
Arun Kumar Sangaiah 저
188,800원
(29%↓+1%)
 
Forensic Science Handbook, Volume I
Richard Saferstein 저
188,800원
(29%↓+1%)
 
100 Notable Names from General Practice
Neil Metcalfe 저
79,500원
(29%↓+1%)
 
Firefighter's Clothing and Equipment: Performance, Protection and Comfort
Guowen Song 저
208,700원
(29%↓+1%)
 
이메일주소수집거부