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Agile Software Development, Principles, Patterns, and Practices

   
지은이 Robert Cecil Martin   |   출판사 Prentice Hall  |   발행일 2002년 10월 25일   |   언어 : English
 
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발행일 2002-10-25 | 중량: 1.2 kg | 사이즈: 20.5*25.7*2.5 cm
ISBN 0135974445 |  9780135974445
기타정보 원서 | 529쪽 | $ 80
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  소프트웨어개발의 지혜 : 원칙,디자인패턴,실천방법
야스미디어 | Robert Cecil Martin
 

Synopsis
Written by a software developer for software developers, this text combines a tutorial of OOD and UML with a detailed description of a complete software design using C++. Using a practical, problem-solving approach, it shows how to develop an object-oriented application-from the early stages of analysis, through the low-level design and into the implementation. It not only demonstrates how to use UML, OOD, and Design Patterns to createsoftware applications-but actually shows the creative process by which it occurs by walking students through the designer's thoughts, as he thinks them-showing the errors, blind alleys, and creative insights that occur throughout the software design process. *Two new chapters on design principles-Principles of Class Design and Principles of Package Design *Notation changed from Booch to UML- in both text and diagrams. *An accessible narrative style-Approachable for beginners, yet covers topics in enough depth to be relevant to the consummate designer-makes the book applicable and reader-friendly for a varied audience *In-depth coverage of OOD-Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies *Provides students and practitioners with a serious guide to object-oriented design. *An up-to-date description of UML. Gives students the most current information available. *Coverage of traps, pitfalls, and work arounds in the application of C++ to OOD. Prepares students to deal with these problems as they may occur in the field *Multiprocessing-Presents the different forms of object-oriented multiprocessing and the tools and principles of designing object oriented applications using them. *Detailed discussion of the methods for designing and developing large software programs *Walks students through the designer's thoughts, as he thinks them, showing them the errors, blind alleys, and creative insights that occur throughout the software design process.


Back Cover Copy
Best selling author and world-renowned software development expert Robert C. Martin shows how to solve the most challenging problems facing software developers, project managers, and software project leaders today.

This comprehensive, pragmatic tutorial on Agile Development and eXtreme programming, written by one of the founding father of Agile Development:

  • Teaches software developers and project managers how to get projects done on time, and on budget using the power of Agile Development.
  • Uses real-world case studies to show how to of plan, test, refactor, and pair program using eXtreme programming.
  • Contains a wealth of reusable C++ and Java code.
  • Focuses on solving customer oriented systems problems using UML and Design Patterns.
  • 1. Principles, Patterns, Process, and People.

    I. PROCESS.

    2. Process.
    3. A Programming Episode.
    4. Notation.
    5. Planning.


    II. PRINCIPLES.

    6. Principles of Class Design.
    7. Static and Dynamic Design.
    8. Principles of Package Design.
    9. Managing Complexity.


    III. PATTERNS.

    10. Evolving into a Pattern.
    11. Visitor.
    12. Template Method and Strategy.


    IV. CASE STUDIES.

    13. Payroll.
    14. www Analyzer.
    15. ETS Framework.
    16. Time Reporting.
    17. Weather Station.
    Appendix A: Overview.
    Appendix B: FAQ.
    ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.
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