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Flash MX Bible

   
지은이 Robert Reinhardt   |   출판사 WILEY  |   발행일 2002년 08월 31일   |   언어 : English
 
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판매가 69,990원57,390원 18%
마일리지 1% 700원
발행일 2002-08-31 | 중량: 1.72 kg | 사이즈: 18.8*23.4*5.3 cm
ISBN 0764536567 |  9780764536564
기타정보 원서 | 1320쪽 | $ 49.99
예상입고일 15~20일 소요예정 (근무일기준)
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주의사항
  • - 현지사정에 의해 지연, 품절 될 수 있습니다.
  • - 해외주문원서는 취소 및 반품이 불가능합니다.(단, 파본이나 오발송은 제외 입니다.)
  • - 수입절차/입고소요기간 자세히
  •  

    The totally revised, enhanced and expanded update to the smash bestseller.

  • Covers the very latest release of Macromedia Flash.
  • Includes enhanced coverage of using Flash with other powerful Web applications and exclusive expert tutorials from the world's top Flash gurus.
  • The most comprehensive Flash book on the market.
  • Documents Flash's integration and implementation of new technologies
  • Foreword.
    Preface.

    Acknowledgments.

    Part I: An Introduction to Flash Web Production.

    QuickStart: Flash in a Flash.
    Chapter 1: Understanding the Flash Framework.
    Chapter 2: Exploring Web Technologies.
    Chapter 3: Planning Flash Projects.

    Part II: Mastering the Flash Environment.
    Chapter 4: Interface Fundamentals.
    Chapter 5: Drawing in Flash.
    Chapter 6: Symbols, Instances, and the Library.
    Chapter 7: Applying Color.
    Chapter 8: Working with Text.
    Chapter 9: Modifying Graphics.

    Part III: Creating Animation and Effects.
    Chapter 10: Science of Motion.
    Chapter 11: Timeline Animation Fundamentals.
    Chapter 12: Applying Layer Types.
    Chapter 13: Character Animation Techniques.
    Chapter 14: Exporting Animation.

    Part IV: Integrating Media Files with Flash.
    Chapter 15: Adding Sound.
    Chapter 16: Importing Artwork.
    Chapter 17: Embedding Video.

    Part V: Adding Basic Interactivity to Flash Movies.
    Chapter 18: Understanding Actions and Event Handlers.
    Chapter 19: Navigating Flash Timelines.
    Chapter 20: Making Your First Flash MX Project.

    Part VI: Distributing Flash Movies.
    Chapter 21: Publishing Flash Movies.
    Chapter 22: Integrating Flash Content with HTML.
    Chapter 23: Using the Flash Player and Projector.

    Part VII: Approaching Actionscript.
    Chapter 24: Knowing the Nuts and Bolts of Code.
    Chapter 25: Controlling Movie Clips.
    Chapter 26: Using Functions and Arrays.
    Chapter 27: Interacting with Movie Clips.
    Chapter 28: Sharing and Loading Assets.
    Chapter 29: Using Components.
    Chapter 30: Sending Data In and Out of Flash.
    Chapter 31: Applying HTML and Text Field Formatting.
    Chapter 32: Creating a Portfolio Site in Flash MX.
    Chapter 33: Creating a Game in Flash.

    Part VIII: Optimizing and Troubleshooting Flash Movies.
    Bonus Chapter 34: Optimizing Your Movies.
    Bonus Chapter 35: Getting Your Code Under Control.
    Bonus Chapter 36: Solving Problems in Your Movies.

    Part IX: Expanding Flash.
    Chapter 37: Working with Raster Graphics.
    Chapter 38: Working with Vector Graphics.
    Chapter 39: Working with Audio Applications.
    Chapter 40: Working with 3D Graphics.
    Chapter 41: Working with QuickTime.
    Chapter 42: Working with Dreamweaver MX.
    Chapter 43: Working with Director.
    Chapter 44: Working with ColdFusion MX.
    Chapter 45: Making Movies for the Pocket PC.

    Part X: Appendixes.
    Appendix A: Keyboard Shortcuts.
    Appendix B: Digital Sound Basics.
    Appendix C: Using the CD-ROM?
    Appendix D: Contact and Bibliography Information.
    Bonus Appendix A: Flash-Compatible Media Formats.
    Bonus Appendix B: Multilingual Content in Flash.
    Bonus Appendix C: Flash Player-Compatible Actions.

    Index.

    End-User License Agreement.
    Robert Reinhard is one of the world's leading Flash experts and is co-principal of [theMakers], a multimedia company based in Los Angeles. He has developed multimedia courses for educational facilities in Canada and the United States, was a speaker at the FlashForward2000 conferences, and will be presenting some of the exciting new features of Flash at the first-ever Canadian Flash festival, FlashintheCan 2002. With a degree in photographic arts, Robert takes a holistic approach to computer applications for the creation of provocative multimedia. Recent projects have included screen graphics for Sean Penn뭩 film The Pledge (2000), and a Flash web site for the Warner Bros. feature film Training Day (2001.)

    Snow Dowd is a co-principal at [theMakers] and has worked with Robert Reinhardt for the last four years on various multimedia projects. Snow initially collaborated with Robert on film and photography-based installation projects while earning a degree in Image Arts at Ryerson University in Toronto. Snow has been able to synthesize her background in visual arts and communication theory with an ever-expanding software toolkit. She currently works on print and web projects for education, art and entertainment clients in Los Angeles.
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